Why read this? : You need a creative approval process, but it’s often hard to get work approved. We share the key legal, brand, budget and reputation areas where it stops you going wrong. Then, we cover how you can get creative work that pushes the boundaries approved. Read this to learn how to find the right balance with creative approvals.
Every creative project, at some point, moves from evaluation to approval.
Approval’s when the business decides if the idea’s good enough to go with. Different functions come together to make the decision. Yes or no. We go with this, or it needs more work. Managing these different functional perspectives on approvals is hard. It adds more barriers to creative thinking.
On one side, there’s the approvers who worry about the risk. Who want to make sure you don’t break any rules, or harm the company’s reputation. They see creative approval as a control mechanism. It’s a risk prevention tool.
On the other side, there’s the approvers who look at what the work needs to do. How it engages customers and adds to the brand identity. They see creative approval as a quality check. It’s an enabling tool.
It’s a challenge to find common ground between these different perspectives. The key functions you normally have to manage are :-
- legal and regulatory.
- marketing and sales.
- the leadership team.
Legal and Regulatory
Before creative work goes live, you need to check it complies with industry and government guidelines
These tell you what you can (and can’t) say and do.
However, they’re not always 100% clear. They can be open to interpretation.
This subjectivity creates some risk. You might think your creative meets the guidelines, but regulators disagree. There can be legal consequences if you get it wrong. No-one wants to be sued and / or fined for their creative work.
For example, the guidelines will say you can’t show work that’s offensive, misleading or derogatory.
But how do you define what’s offensive, misleading or derogatory? These mean different things to different people. There’s different ways to interpret those words.
In creative approval, much of the conversation is about how to interpret the guidelines. The most obvious example is in advertising.
Advertising is one of the most regulated creative areas because it has such a wide reach.
In Australia, the Australian Association of National Advertisers (AANA) run the Advertising Standards process. This sets the guidelines on what’s acceptable, and intervenes when there’s a dispute.
These include broad ethical standards such as advertising to children, and avoiding discrimination, deception or exploitation. There are also rules on specific industries such as alcohol, gambling and motor vehicles.
Some guidelines are very clear and unambiguous. However, others like the ones on swearing in advertising are more subjective and ambiguous.
This ambiguity means you often need expert advice to interpret the guidelines. That’s when you call in legal and regulatory teams.
Their role is to prevent the business running into lawsuits, fines and reprimands. In the creative approval process, they advise on the legal and regulatory risk. They’ll tell you about :-
- absolute risks (we’ll get sued).
- relative risks (we might get sued).
- absence of risk (it’s good to go).
When there’s an absolute risk, most businesses will change the direction of the creative work. But where there’s relative risk, then there’s a debate. This usually boils down to one key question. Is the risk at an acceptable level, or is it too much?
Often it comes down to how you think the resulting publicity will play out. If the publicity will be bad, you may decide the risk is too high. Your legal and regulatory team help you decide on acceptable risk.
Marketing and Sales
Next up in creative approval are the marketing and sales teams. They’re often the initiators and managers of the creative work. They represent the views of customers and the brand in the process.
Marketing and sales teams make sure the creative work fits with business objectives. And that it fits with customer insights and brand identity guidelines. They also make sure there’s no clash with other brands in the portfolio, or how the brand is set up in other markets.
Brand book - brand identity guidelines
Your brand books collates and details how to use your brand assets. It’s your brand identity guidelines.
These show what the brand stands for. How it thinks and acts. They ensure consistency in your brand identity by setting rules on what your brand looks, feels and sounds like.
You normally refer to the brand guidelines as part of the brief.
The resulting creative work must fit with the guidelines, unless there’s a clear reason not to.
Marketing approvers check the creative work against these guidelines. Their role is to ensure consistency. Consistency is important as it makes it easier for customer to recognise and recall the work comes from your brand. (see our design psychology article for more on this).
Brand portfolio strategy
The brand book often also outlines the company’s brand portfolio strategy. This is where a company has multiple brands which go after different segments. This can be in one market, or across many markets.
So, for example, the Volkswagen group globally also own Audi, Porsche and Lamborghini.
These premium brands go for the top end of the market. They push hard on their engineering excellence and performance. That’s their positioning.
But the core Volkswagen brand is a more mid-market brand. It needs to make sure any claims it makes are distinct from its more premium cousins.
This would be a marketing approval job to weigh up the positioning of each brand and keep them distinct from each other.
Trade and retail customers
Similarly, creative work often involves or impacts trade and retail customers. This is where sales teams get involved in creative approvals.
If your creative work highlights a particular retailer for example, that impacts the relationship with other customers. “Our product is exclusively available at Woolworths” will have an impact on Coles.
Sales teams need to manage this.
If your creative highlights prices or sales promotions, again there’s an impact on the relationships with other customers.
When this happens, you include a sales team approver in the creative approval process. They help you manage the dynamics of retailer relationships.
The Leadership Team
The final creative approval usually comes from the senior leadership team. They’re interested in the impact and cost of the creative work. They also want to protect the company’s reputation.
The bigger and more visible the project, the more involved they want to be in the process.
You want your creative work to lead to a positive customer action. A sale, a booking, a question, a social media like and so on. But you don’t know what the customer reaction will be until they see it.
Negative customer reactions
It’s always possible the creative work will have a negative customer reaction. That hurts the company reputation, and that doesn’t go down well with senior leaders.
So, for example. Pepsi had to withdraw advertising featuring Kendall Jenner because it appeared to trivialise the Black Lives Matter movement. Gap launched a new logo, but had to go back to the old one after only 6 days, as customers hated it.
Other examples of negative customer reactions include :-
- Product quality recalls – if something goes wrong, there’s often no choice but to issue a product recall for safety reasons. These happen relatively regularly in categories like food, children’s toys, electrical goods and cars. They can affect quality perceptions and put customers off buying again.
- Negligent or risky behaviour that impacts customers – examples include oil tankers running aground, or financial institutions crashing such as in the GFC crisis of 2007/08.
However, company reputation issues usually go beyond creative work. Creative work can have short-term impacts on your reputation, but customers have short-memories on creative work.
For example, Pepsi and Gap have no long-term company reputation issues from their bad creative choices.
What the leadership team should focus on is not just protecting the company reputation, but enhancing it. They should make sure the creative work reflects the values of the company.
The challenge with creative approvals
So, it’s clear why you need to involve different functions in the creative approval process. Prevent legal issues. Ensure brand and customer consistency. Manage the company reputation. Clear business benefits.
But that doesn’t make the process any easier. There are several challenges you need to work though to pull these different opinions together to get an approval.
Challenge 1 - The best creative work pushes boundaries
Safe creative work is easy to approve, but has the least impact with customers. Bolder work has more customer impact, but is harder to approve because it takes more risks.
That’s an approval dilemma.
Legal and leadership teams usually prefer the safer option. Marketing and sales teams are usually more risk-taking. This leads to 2 different views of what approvers do. Are they police or coaches for creative work?
Police or coaches?
The “police” approach thinks the role of an approver is to prevent bad ideas. There’s a need to protect the business. They do this by enforcing the “rules”.
But the “coach” approach sees the role of approvers as making creative ideas better. There’s a need to grow the business. They do this by building on ideas.
In our experience, the coaching approach almost always works out better. It’s not that policing isn’t important, but rules are usually a barrier to creativity.
Being a creator is tough
So, how do you build this coaching approach?
A lot of it comes through feedback you give the creative team. You have to remember, being a creative is tough. It’s the hardest part of the creative process. Takes the most skill. The most effort. And it exposes the creator to feedback and criticism.
Approvers need to bear this in mind. The feedback should always be about making the work better.
Separate the creative work from the creative team
One way to do this is to make sure the feedback‘s on the creative work, not the creative team.
Approval feedback should be on the work itself, not the people who did it. Feedback should be constructive. It should be comments and questions that improve the work.
Approvers should be objective. They should ask open questions about how the creative work relates back to the brief, and the target audience.
Compare these two approaches :-
- “Can you talk me through how you see (target audience) reacting to this?” (open question and refers back to the customer)
- Is this the best you could do? (closed question, and a personal attack)
Solution 1 - Define the boundaries in the brief
You can usually trace disagreements between creative and approval teams back to :-
- bad planning.
- time pressure.
- lack of communication.
Setting these out in the brief helps the creative team avoid basic mistakes that will hold up approvals.
Creative teams should be clear what the mandatories mean. If they’re not clear, they should ask questions to clarify before they start the work. Better to do this earlier rather than later in the process.
Challenge 2 - Opinions and approvals are not the same thing
Everyone will have an opinion on the creative work. Listening to opinions is part of the process. But opinions are only that. They’re not approvals.
It’s important everyone involved knows the difference.
Opinions are individual and optional
In the creative approval process, opinions are beliefs about what works (or doesn’t) with the creative.
They’re usually subjective. Not all opinions will be right and not all opinions have the same value. It’s up to the creative team which they listen to and which they don’t.
Approvals are collective and mandatory
Approvals on the other hand mean making a decision. It’s a yes or a no. They’re usually more objective. The creative team need all approvers to approve before they can move forward.
Approvals are based on understanding the facts. Approved work needs to fit guidelines, be within risk tolerance and deliver the business objectives. Do those things and it’s approved. Fail to do those things, and the creative team need to change it.
Use opinions selectively to improve the work
For any piece of creative work, customer opinions are the ones that really matter. But internal opinions from others in your business gives you a useful sense-check of the creative work before it goes public.
The creative team will clearly be biased in favour of the work. It’s their work after all. But the creative approval team can be more unbiased and objective. Their feedback should help the creative team improve the work.
As the approval team aren’t so close to the work, it’s a chance for the creative team to see how customers might see it. You’ll get the approvers first impressions for example. Do they understand it? Is it relevant? Do they like it. Plus all that expert advice on whether it meets legal, regulatory, brand and customer guidelines.
You just need to work out how to best manage all those conversations.
Solution 2 - Manage the conversation
The approvers’ feedback should be objective and constructive. They should explain their decision, and recommend how to fix any issues. These recommendations should be based on their expertise (legal, marketing, sales etc). They should avoid trying to be too creative themselves. The creative team are the experts in creativity.
For example, the legal team recommend re-wording a claim to make it complaint. That’s good feedback. But the legal team suggesting a new headline they think sounds better? Not so good.
The marketing team ask for a colour change because it’s not in the brand colour palette. Good feedback. But asking for a colour change just because they don’t like it. Not good feedback.
Remember, it’s not about you, it’s about the customer.
Bring it back to the customer
Remind people that it’s the customer’s opinion that matters. Remind them of the 3 key questions used in creative evaluation.
Who’s it for? What do you want them to think and feel? What do you want them to do about it?
Use these questions to remind approvers to stay objective. They don’t have to like the creative themselves, only help make sure it’s something the customer will like.
Ask for evidence and substantiation
For specific legal issues for example, ask to see the actual written legislation. Ask for examples of how it’s been interpreted with other companies in a similar position. This often helps clarify the issues.
How strong is the opinion?
We already mentioned opinions and approvals aren’t the same thing.
There’s a common saying that opinions are like arseholes. Everyone’s got one, and they’re usually full of shit.
So, work with this. When you hear an opinion, check how strongly the person really feels about it. It may be deeply held, or just a flippant throw-away comment. Ask them how fixed their opinion is, and what they would need to change it.
Often, this sort of open conversation is all you need to get the creative approval process back on track.
The opportunity with creative approvals
Often, it’s easy only see the negative side of approvals. To see them as a challenge to overcome. In some businesses, the approval stages are even referred to as hurdle meetings.
It’s not hard to imagine where this comes from – after all, the origin of the word “approve” comes from proving something. You need to prove something to the approver to persuade them your idea will work.
But instead, what if approvers started from a more positive place? That they wanted your idea to succeed, not to prevent it succeeding.
Creative approval example - Pixar
One company who do this well are Pixar. Recognised as one of the world’s most creative companies, they manage creative approval in a more positive way.
For example, they recognise good creative work takes time. Early ideas can be rough. They take time to become good ideas. Pixar call this the ugly baby syndrome, i.e. early creative ideas are ugly babies.
They work hard to protect rather than get rid of these ugly baby creative ideas. Instead of an approval team for early creative, they use what they call a Brains Trust team.
This is a team of their most experienced creative leaders. They give constructive feedback to the creative team on the idea. But importantly, this team cannot veto or kill off any ideas. They don’t have that power. The Brains Trust act as creative coaches, not creative police.
(Check out our article the Pixar book Creativity, Inc. by Ed Carmmull for more on this).
Creative approval example - Amazon
Amazon’s creative approval idea of the Institutional Yes is also worth looking at.
This gist of this is that when most business think of new ideas, approvals start with the idea of saying No. But what if they started with the idea of Yes?
It proposes you assume every proposal is already approved. If someone wants to stop it, they need to propose why it shouldn’t go ahead. Rather than having to always justify the “yes”, approvers have to justify the “no”.
This helps Amazon make faster decisions. It’s helped them get more done. Approvals are there to drive actions and results, not prevent risk. They trust their teams not to take unacceptable risks.
Managing creative evaluation with approval teams
As a final point on creative approval, you also need to plan how you set up and manage the approval team itself.
Communication about the approval team
Communication about the approval team is important. Make sure everyone knows who’s on the team. Write down their roles and areas of expertise. Tell people how the approval team works and how best to work with them.
The approval team should share all relevant documentation. Legal guidelines. Brand identity guidelines. Any policies on budgets or company reputation. Think about how to train teams in the approval process, and consider setting up checklists to make the system run more efficiently.
The better creative teams understand the approval process, the better that process will run.
Everyone on the approval team is empowered
Often senior approvers will delegate approval duties to a junior member of their team. But often, they don’t empower that person to make decisions. Try to avoid this at all costs. It’s no good to anyone.
By all means delegate to manage workloads and availability. But when you delegate, you transfer decision making power and accountability. If you’re on the approval team, you should have the power to approve.
Keep the approval team small
Another frustration is when creative approval teams have too many people. Approval teams should be kept small. Three people is ideal.
The bigger the team, the longer it takes to approve. Bigger teams mean more compromises to keep everyone happy. But these rarely lead to better creative work.
Three is a good number. One person has overall responsibility for the approval, with two specialist expert advisers where needed.
Conclusion - Creative approvals
Creative approvals mean making trade-offs. Those trade-offs can be a challenge.
On one side, there’s risk reduction.
There’s a clear need for control mechanisms. You want to prevent legal issues, ensure brand and customer consistency, manage budgets and protect the company reputation.
But this prevention approach often holds back the boldest and brightest ideas that have the biggest customer impact.
Creative approval should be about improving not preventing ideas. Follow the lead of creative businesses like Pixar and Amazon with a bias towards yes rather than no. Be a creative coach, not the creative police.
Pick your approval team carefully. Everyone should know who’s on the team. The team should be empowered to make decisions. Keep the team small, with one ultimate decision-maker.
Check out our previous articles like how to be a more creative company and easy creative ideas for any business for more ways to promote creativity in your business. And of course, contact us if we can help you with creative approvals set-up and processes.
Woman giving the finger : Photo by engin akyurt on Unsplash